Aspose.3D FOSS for Java er et MIT‑licenseret, rent Java‑bibliotek til arbejde med 3D‑filformater. Tilføj en enkelt Maven‑afhængighed og begynd straks at læse, konstruere og skrive 3D‑scener uden at installere nogen native runtime, ekstern SDK eller tredjeparts‑renderer.
Biblioteket eksponerer et rent scene‑graph‑API bygget omkring Scene, Node, Mesh, Camera og Transform, den samme konceptuelle model som bruges af professionelle 3D‑værktøjer. Formatunderstøttelse omfatter OBJ (med .mtl materialelæsning), STL (binær og ASCII, roundtrip verificeret), glTF 2.0 (PBR‑materialer), GLB (binær glTF) og FBX (kun import). Per‑format indlæsnings‑ og gemmeindstillinger giver dig kontrol over koordinatflipping, skalering, normalisering af normaler og materialelæsning uden at skrive nogen format‑specifik parse‑kode.
Aspose.3D FOSS kræver Java 21 eller senere og kører identisk på Windows, macOS og Linux CI‑runners, Docker‑containere og serverløse miljøer. Der er ingen native udvidelse at kompilere og ingen systempakke at installere.
GltfSaveOptions. Use setContentType(FileContentType.BINARY) for GLB output.Scene, Node, Mesh, Camera, Transform.ObjLoadOptions.setNormalizeNormal()).Aspose.3D FOSS for Java installs with a single Maven dependency (com.aspose:aspose-3d-foss:26.1.0). The library is pure Java, with no native extensions to compile and no system packages to install.
The scene-graph API mirrors the conceptual model of professional 3D tools, so the learning curve is short for anyone familiar with Three.js or Blender’s data model. The library is MIT-licensed, open-source, and welcomes bug reports and contributions on GitHub.
Add the Maven dependency, then call Scene.fromFile("model.obj") to load the OBJ file together with its MTL material definitions. A single scene.save() call with a .gltf extension writes a glTF 2.0 JSON file, with no format registry or converter object needed.
<dependency>
<groupId>com.aspose</groupId>
<artifactId>aspose-3d-foss</artifactId>
<version>26.1.0</version>
</dependency>
import com.aspose.threed.*;
// Load an OBJ file (with .mtl materials)
Scene scene = Scene.fromFile("model.obj");
// Export as glTF 2.0
scene.save("model.gltf");
To produce a glTF file with coordinate-system adjustments, pass a GltfSaveOptions instance with setFlipCoordinateSystem(true). The same pattern applies to all per-format options — swap out the options class for the format you are targeting.
import com.aspose.threed.*;
Scene scene = new Scene();
scene.open("mesh.stl");
// Save as glTF with options
GltfSaveOptions opts = new GltfSaveOptions();
opts.setFlipCoordinateSystem(true);
opts.setPrettyPrint(true);
scene.save("mesh.gltf", opts);
It is a free, MIT-licensed pure-Java library for loading, manipulating, and saving 3D scenes without installing any native runtime or external SDK.
OBJ (with .mtl), STL (binary and ASCII), glTF 2.0, GLB (binary glTF), and FBX (import only). Each format has a dedicated load/save options class.
No. Aspose.3D FOSS for Java is pure Java with zero native extensions. It runs on Windows, macOS, and Linux without any compilation step.
Add the Maven dependency com.aspose:aspose-3d-foss:26.1.0 to your project. No additional system packages or native extensions are required.
Yes. Per-format option classes let you flip axes, adjust scale, and normalize normals without writing any format-specific parsing code.
Java 21 and later are supported. The library runs identically on all major operating systems.
Yes. The library is MIT-licensed and hosted on GitHub. Bug reports and pull requests are welcome.